A Wall of Text

Luke Gamble, Game Artist and Designer

  • Blog
  • Portfolio
    • Master's Program (2010-2011)
      • Artix Entertainment
        • Undergrad Program (2008-2009)
        • Resume
        • Contact

        LUKE  GAMBLE                
        Game Artist and Designer  

        Education

        • Master’s of Science, Interactive Entertainment (Game Art Concentration)
          Florida Interactive Entertainment Academy (Orlando, FL). Pending graduation winter 2011.

        • Bachelor’s of Fine Art, Game Art and Design 
          The Art Institute of Tampa (Tampa, FL). Graduated September 2009.

        Skills and Experience

        • Low-Poly Modeling, UV unwrapping, and Texturing
        • 3D and vector-based 2D Animation
        • Gamer Writing (game scenarios, design documents, dialogue, etc.)

        Zynga:
        • Started internship summer 2011.
        • 3D Artist, Asset Integration – A "FarmVille" franchise game. Implemented completed assets in-engine and aided production pipeline.
        • Low-Poly modeling, texturing, and animation across a broad array of styles.

        Artix Entertainment:
        • Artist/Designer – Artix Entertainment’s DragonFable series.
        • Game design and game balance on a persistent online RPG (assigned stat points to weapons, designed move sets for character classes, and created enemy behavior and attack sets, etc).
        • Started internship summer 2009, employed fall 2009 to summer 2011.

        Experience in game art and design at FIEA:
        • Art Lead – FIEA capstone project Erado (2011). 
        • Lead Character Modeler – FIEA capstone project Dead West (2011).
        • Artist/Designer – FIEA game prototype Together in the Dark (2010).
        • Worked under supervision of producers at Electronic Arts Tiburon to brainstorm and prototype new game mechanics for Tiger Wood’s PGA TOUR 13.

        Software Knowledge

        • Autodesk 3ds Max
        • Zbrush
        • UDK Editor
        • Adobe Creative Suite
        • Hansoft Project Manager, P4Win, TortoiseSVN/HG, and other project management software.

        Awards, Affiliations, and Hobbies

        • Have run several “homegrown” campaigns for Dungeons and Dragons Fourth Edition. Created custom monsters, NPCs, gameplay scenarios, and game mechanics.
        • Beta Tester - Call of Duty 4 (developed by Infinity Ward, produced by Activision).
        • Co-Founder of the Game Design Club at the Art Institute of Tampa (spring 2008).
        • Gold Key Portfolio Award – 2005 East/Middle Tennessee Scholastic Art Show.
        • Eagle Scout – Boy Scouts of America (awarded 2005).

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