I've always had an intense love for Japanese-style bullet hell shoot-em-up games, "Ikaruga" and the like, despite the fact that I no longer possess the reflexes or coordination to play them. On that subject, I was overjoyed to hear that one of the FIEA programmers I worked with on "Erado," Zach Ellsbury, shared a similar interest in shoot-em-ups. We kicked around a couple of ideas and came up with TBX (design doc pending).
The general idea is you play as a ridiculously skilled pilot flying off into the wild blue yonder, pitted against an army of baddies that are somewhat less skilled than you, but make up for a lack in skill with sheer numbers. Typical shoot-em-up fare. However, once again, there's a twist!
You are such a bad-ass, that you cannot die from conventional weaponry. You're immune. In fact, you collect bullets for weapon upgrades. You're just that awesome.
Well then, how do you lose? Simple. Your ship is designed to turn you, the pilot, into the perfect killing machine. It scans the battlefield for enemy units, and gives you a quota. If you fail to meet your ass-kicking quota, it kills you. See? Simple.
Add in environmental hazards to navigate and over-the-top bosses that actually CAN kill you, and you have "TBX" in a nutshell.